Made using WASM4 with C/C++ for the wasm4 jam 2022.

I may have slightly abused the fact CPU speed isn't limited by wasm-4, so the game may lag if you play it on your phone.
This game can be played online using wasm4 (1v1 PvP only). Press enter, copy the netplay url, and send it to a friend!

I'd love to say I made all the art, but I really just called the DrawLine function repeatedly to make basically everything.
The music/sound effects were made by me, sorry in advance for that. It's basically  the first time I've ever made music.

GitHub link: https://github.com/ericvilcu/wasm4jam2022
You can also find it here: https://wapm.io/ericvilcu/trials-of-the-dark-sea

Because there was no theme, I made some challenges for myself:
1. No libraries. (except for the wasm4.h header) (implementing sqrt was fascinating)
2. No malloc/free/new/delete. Only static memory

The cover image was made by my good friend ZeloxArt.

This is technically a postjam version, but all I did was implement 1 small bugfix and a few more particles when a ship is hit without dying.

Download

Download
1.0.zip 43 kB

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